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Robert Melville
1815 Blake St. A
Berkeley, CA 94703
510.292.0774
www.robertmelville.com
rcmelville@gmail.com

OBJECTIVE 
Obtain work as a freelance or full-time character artist in which my primary focus is modeling, texturing, and conceptualizing characters and props.


SKILLS
Strong understanding of human anatomy, proportions, value and form. Organic and hard surface modeling, texturing, rendering and resurfacing.  Traditional drawing, sculpting and digital painting.   

SOFTWARE
Highly skilled:  ZBrush, Maya, 3DS Max, Modo, Mental Ray, VRay, 3D Coat, Headus UV Layout, Photoshop, Painter, Sketchbook Pro, Adobe Premiere, After Effects 
Proficient: Mudbox, Bodypaint, Softimage XSI, Xnormal, Crazybump, Qube

EDUCATION
8/2006 – 8/2009                                                                                   
Expression College for Digital Arts, Emeryville, CA                              
Emeryville, CA                                                                                       
B.A.S. Computer Animation & Visual Effects                                                                                                                                     

9/1999 – 12/2003      
Northwestern University                  
Evanston, IL
B.S. Mechanical Engineering                                                                                                

EXPERIENCE

MOVA, San Francisco, CA
4/2010 – Present; Facial Motion Capture Artist

  • Assist in the prep and delivery of high quality, motion-driven facial blendshapes for feature film
  • Clean and optimize facial motion capture data using proprietary software and Maya
  • Troubleshoot technical problems and work with fellow artists to optimize daily workflow

People’s Republic of Animation, Berkeley, CA
6/2009 – 10/2009; Character Modeling/Texturing for PBS Nova Series “Becoming Human”

  • Resurfaced high resolution digital character sculpts for rig/animation friendly topology
  • Generated high resolution texture maps for the show’s feature characters and props
  • Created exterior matte paintings by combining 3D elements, photographic reference and hand painted textures.
  • Worked closely with other artists on the team to help optimize the character modeling and texturing pipeline

Epic Systems, Madison, WI
4/2004 - 6/2006; Implementation Manager

  • Managed the implementation of Epic System’s Hospital Billing software suite at large scale hospital client sites, including Kaiser Permanente and Boston Children’s Hospital
  • Involvement in the development and expansion of Epic's implementation tools and documentation methods
  • Worked closely with Quality Assurance team to ensure proper workflow synchronicity and compatibility between client-driven and internal workflows

References available upon request

 

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